the most magical thing about Journey’s multiplayer? The silence. There’s no screaming, no moaning, nothing of the sort. There’s no voice option at all, meaning the only way to communicate is the circle button.
, whenever you join up with someone, it won’t be anyone you know. A partner could also spring on you at any time throughout your travels. There’s no lobbies, no ‘get ready to begin’ messages, nothing like that. Instead, Journey throws an unknown player into your game.
And sometimes it does the opposite by chucking you into their game. The nifty thing is you may not know there’s another player with you, at least at first. The only way to tell if someone else is in your world is through a bright signal that lies in the outer rim of the screen, pinpointing your partner.
Players also typically have the misconception that if you have a stupid PSN ID the chances are they’re going to avoid playing with you. In Journey, you’ll not see the other player’s name until the credits, which will remove any barrier that your playing with a dudebro who you may perceive to play dudebro games.